World
Base setting/World
Post-apocalyptic dystopia, where nature and technology have fused together. Vast forests of metal trees, rivers of glowing liquid, and towering mountains made of cybernetic debris. All covered in flora.
Mutants
Mutants are their version of wild animals. The appearance of mutant bugs and animals has become a common sight. While these creatures resemble their non-mutated counterparts, they are much larger in size, and some have developed aggressive tendencies toward other beings.
However, not all mutant creatures are dangerous or aggressive. Some, like the caterpillar, are naturally passive and can be domesticated, becoming a valuable source of food and labor for communities. In fact, caterpillars are often compared to cows in this world, due to their usefulness as domesticated animals.
On the other hand, creatures like spiders and frogs are a danger to others. Despite this, there may be individuals or groups who attempt to domesticate or tame these creatures, seeing them as a potential asset in the harsh world they live in.
Other mutant creatures, like the dragonfly, are naturally passive and can be domesticated for use as a mode of transportation. In some cases, dragonflies are used by Dawne who lack wings, allowing them to travel through the air in a way that was previously impossible.
Finally, it is worth noting that dawnes can have mounts from these mutant creatures. Depending on the creature and the dawne's relationship with it, these mounts may be used for transportation, as a form of protection, or simply as a companion.
Challenges
The beings of Bionexus are not without their challenges. They face constant threats from other creatures that roam, as well as the remnants of rogue machines and automated defenses from the pre-apocalyptic era. Resources are scarce, and the beings must constantly scavenge for materials to maintain their cybernetic technology. They may also face internal conflicts and power struggles within their own species.
Biomes - Sky
Stormy Peaks:
Stormy Peaks, as the name suggests, are treacherous mountain ranges that pierce through the Earth's skies. These towering peaks are characterized by their jagged cliffs, perpetual snow-capped summits, and the ever-present roiling storms that shroud their heights.
Geography and Natural Resources:
The Stormy Peaks stretch across vast expanses of the Bionexus, forming a natural barrier and dividing different Earthkid colonies. The geography here is characterized by steep slopes, deep crevasses, and rocky outcrops. At higher elevations, the air thins, making it difficult for most Earthkid to survive without special adaptations.
Natural resources in the Stormy Peaks are scarce but unique. The rocky terrain holds deposits of rare minerals and ores, coveted by Earthkid for their use in advanced technologies. These resources are typically found in treacherous and hard-to-reach locations, requiring daring mountaineering expeditions to extract.
Flora and Fauna:
Life in the Stormy Peaks has adapted to the harsh conditions. High-altitude flora includes hardy mosses, lichens, and unique alpine plants that cling to the rocks for survival. These plants often have radiation-resistant properties, making them valuable for medicinal and nutritional purposes.
The fauna in the Stormy Peaks is both remarkable and fearsome. Earthkid colonies in these ranges have reported sightings of colossal, winged creatures known as "Skyreapers." These magnificent, beings are believed to be ancient mutations of avian species, capable of soaring through the thin, turbulent air with grace. They have become a symbol of the Stormy Peaks and a source of both wonder and danger. Some Earthkid have even formed bonds with smaller, tamer versions of these creatures, using them for transportation and protection.
Earthkid Settlements:
Surviving in the Stormy Peaks requires a unique set of skills and adaptations. Earthkid who inhabit this biome have developed a mastery of mountaineering, utilizing advanced climbing gear and cybernetic enhancements to scale the precipitous cliffs and traverse treacherous crevasses.
Homes in the Stormy Peaks are often carved directly into the mountainsides. These dwellings, known as "Cribs," are constructed from the region's abundant stone and reinforced with metal salvaged from the peaks. They are designed to withstand the extreme weather conditions and provide protection. Some Earthkid have also developed advanced cloaking technology to make their Cribs blend seamlessly with the rocky terrain, ensuring their safety from both the elements and potential threats.
Inhabitants of the Stormy Peaks live in close-knit communities, relying on one another for survival. They have developed unique customs and traditions, often centering around their reliance on the Skyreapers and their shared struggle against the unforgiving environment.
Radiant Aerie:
The Radiant Aerie is an otherworldly biome, a realm of massive, hive-like rock structures. These colossal formations appear as if they were carved by giants, with intricate, hive-like openings and caverns. Some seem to even be floating.
Geography and Natural Resources:
The Radiant Aerie's unique geography consists of gravity-defying rock spires that seem to reach up into the sky. The radiant rocks themselves possess mystical properties, harnessing the strange energy of the glowing radioactive sky. Flying Earthkid have discovered ways to channel this energy, creating floating platforms and intricate walkways that connect the various hive-like structures.
Natural resources in the Radiant Aerie are derived from these floating islands. The air contains rare elements that are harvested and used in advanced technologies. The air purity and quality also make it an ideal environment for cultivating specialized crops that thrive on the radiant energy.
Flora and Fauna:
In this biome, luminescent flora blankets the rock surfaces. Bioluminescent mosses, floating lichen, and radiant orchids paint the rocky walls with vibrant colors. The Earthkid have adapted to cultivate these unique plants, using them not only as a source of light but also as nourishment.
As for the fauna, the Radiant Aerie is home to the "Drifters," a remarkable species of flying creatures that have adapted to the floating islands. These majestic beings have bioluminescent plumage that allows them to blend seamlessly with the radiant environment. Drifters are passive and prized companions of the Earthkid, serving as mounts and pets.
Skyborne Settlements:
Homes in the Radiant Aerie are suspended in mid-air, connected by a vast network of intricate bridges and platforms. These skyborne dwellings, known as "Aerionests," are anchored to the floating rocks using advanced technology and radiation-resistant materials.
Aerionests are designed to be harmonious with the environment. They often incorporate bioluminescent plants and crystals into their architecture, creating homes that seem to glow from within. These Earthkid's love for aesthetics is reflected in the elaborate designs and intricate carvings adorning the structures.
Life in the Radiant Aerie revolves around flight and exploration. Some Earthkid who are not born with wings use specialized wingsuits and harnesses to navigate, allowing them to move freely between Aerionests, tend to their crops, and interact with fellow inhabitants.
Bioluminescent Canopy:
The Bioluminescent Canopy is a mesmerizing biome, a world of towering trees that have undergone profound mutation. These colossal arboreal giants pierce the sky, their trunks as wide as houses and their branches extending high into the sky. What sets this biome apart is its soft, pulsating glow—a celestial luminescence emanating from the leaves and bark of these trees. In this lofty realm, Earthkid who can fly or climb with exceptional skill make their homes amidst the foliage, forging a harmonious existence with the luminous flora and the unique creatures that dwell there.
Geography and Natural Resources:
The towering trees, their bark a blend of silvery-white and iridescent hues, form an intricate and interconnected canopy that reaches far into the sky. The radiant glow they emit is a result of their unique adaptation to the radiation from the war.
Natural resources within this biome are abundant and unique. The trees' sap contains a luminescent substance that is harvested and used as a powerful, yet gentle, light source. This substance also has medicinal properties, making it a vital resource for the Earthkid's well-being.
Flora and Fauna:
Smaller plants, like bioluminescent ferns and mosses, thrive beneath the massive canopy, adding to the enchanting ambiance.
Earthkid Settlements:
Homes in the Bioluminescent Canopy are suspended amidst the radiant trees, where Earthkid can easily access the canopy's resources and move freely among the treetops. These arboreal dwellings, known as "Hollows," are constructed using a combination of natural materials and salvaged technology.
Hollows are suspended from the branches of the bioluminescent trees using flexible, yet incredibly strong, woven fibers. The structures are designed to blend seamlessly with the surrounding flora, often incorporating living plants into their architecture. This not only camouflages the homes but also enhances their luminescence, creating an enchanting, almost magical, appearance.
Earthkid living in the Bioluminescent Canopy rely on their unique flying or climbing abilities to traverse the vertical landscape. They may use wingsuits, gliders, and advanced climbing gear to move between the Hollows and navigate the dense foliage.
Biomes - Land
Radioactive Wastes:
The Radioactive Wastes are a nightmarish biome, contaminated lands plagued by high levels of radiation. This biome is treacherous to the unprepared, with its harsh and unforgiving environment teeming with mutants and abominations. Earthkid who call this wasteland home have adapted to their lethal surroundings, developing an aggressive and survival-driven way of life amidst the radioactive chaos.
Geography and Natural Resources:
The Radioactive Wastes are a bleak, unforgiving terrain, characterized by vast expanses of barren earth, scorched forests, and decaying urban remnants from the time before the cataclysmic war. The soil is heavily irradiated, rendering it unsuitable for traditional agriculture, and many water sources are poisoned by radioactive contamination.
Natural resources in this biome are scarce and fraught with danger. Earthkid from the Radioactive Wastes have learned to extract valuable minerals, such as radiation-absorbing crystals, from underground deposits. These resources are essential for crafting protective gear and weaponry to withstand the harsh radiation and defend against the mutated creatures that lurk in the shadows.
Flora and Fauna:
Life in the Radioactive Wastes has mutated into grotesque forms. Flora often consists of mutated fungi and thorny, twisted shrubs, adapted to survive in the toxic soil. These plants have developed unique properties, some of which can be harnessed by Earthkid for survival, while others pose deadly threats.
The fauna is equally nightmarish. Mutant creatures, such as "Radstalkers" with multiple limbs and venomous fangs, and "Behemoths" resembling grotesque amalgamations of animals, roam the wastelands. These creatures are highly aggressive and dangerous, making them both a threat and a potential source of sustenance for the Earthkid who dare to hunt them.
Earthkid Survival:
Life in the Radioactive Wastes is a constant battle for survival. Earthkid who inhabit this biome are known for their aggression, honed by the need to defend against mutants and other hostile entities. Some may wear specialized radiation-resistant suits and masks, fitted with advanced air filtration systems to protect against inhaling radioactive particles.
Homes in the Radioactive Wastes are subterranean bunkers and fortresses, reinforced with thick layers of lead and concrete to shield against radiation. These dwellings, known as "Radhavens," are often fortified with traps and defensive systems to ward off threats from both mutants and rival Earthkid clans. Radhavens are self-sufficient, relying on advanced filtration and purification systems to provide clean water and nourishment.
Earthkid who survive in the Radioactive Wastes have formed tight-knit clans, each led by a chieftain renowned for their combat skills and tactical prowess. Clans cooperate to secure resources, fortify their Radhavens, and fend off mutant attacks. Conflict is common, both with rival clans competing for limited resources and with the mutated horrors of the wasteland.
Interactions with Other Earthkid:
Earthkid from the Radioactive Wastes are often viewed with a mix of fear and respect by their counterparts from other biomes. They are sought out for their combat expertise and the valuable radiation-absorbing crystals they can provide. However, their aggressive nature and often isolationist tendencies can create tension and mistrust in inter-biome interactions.
Dump Sites:
The remnants of human excess and carelessness have been repurposed and transformed into unlikely sanctuaries for Earthkid. These desolate lands are littered with the discarded detritus of the old world, from rusted vehicles and broken machinery to mountains of refuse. Amidst this chaos, some Earthkid have made the Dump Sites their home.
Geography and Natural Resources:
Dump Sites are marked by their grim landscapes, often dominated by heaps of discarded junk, mounds of refuse, and the skeletal remains of urban infrastructure. The soil is often contaminated, and water sources are scarce, forcing the inhabitants to rely on their ingenuity for survival.
Natural resources within the Dump Sites are limited and unconventional. Earthkid here have developed the skill of scavenging, repurposing, and recycling discarded materials to create makeshift shelters, tools, and even rudimentary weapons. These resources are essential for their survival in this challenging environment.
Flora and Fauna:
The flora that manages to eke out a living in the Dump Sites is hardy and often invasive, capable of thriving amidst polluted soil and disrupted ecosystems. It includes tenacious weeds, opportunistic mosses, and even mutated plants that have adapted to absorb toxins from the environment.
The fauna in the Dump Sites is equally resilient. Mutant rodents, such as "Scrap Rats," have adapted to scavenge and subsist on the abundant waste.
Earthkid Settlements:
Homes in the Dump Sites are the epitome of repurposing. Earthkid have ingeniously transformed discarded vehicles, shipping containers, and even pieces of broken machinery into habitable spaces. These makeshift homes, known as "Scrapshacks," are as diverse as the materials used to build them.
Scrapshacks are often clustered together to form tight-knit communities within the Dump Sites. These communities are centered around shared resources and a collective sense of survival. Earthkid work together to scavenge for valuable materials, purify water from any available sources, and cultivate whatever plants can grow in their contaminated environment.
Some Earthkid have also developed specialized skills, such as "Scavenger Engineers," who are adept at repurposing and repairing old technology. They play a crucial role in maintaining the infrastructure of their settlements and ensuring that discarded machinery can be put to new use.
Interactions with Other Earthkid:
Earthkid from the Dump Sites are often seen as resourceful and adaptable, but they can also be perceived as rugged and unconventional by their counterparts from more pristine biomes. Their scavenging skills make them valuable trading partners, as they can provide unique materials and technology. However, their homes and communities may be viewed with a mix of curiosity and wariness, given their close proximity to the remnants of the old world.
Abandoned Cities:
Abandoned Cities stand as eerie biomes where human civilization has fallen to the relentless assault of nature and the persistent increase of mutant and abominations. These once-vibrant urban centers have metamorphosed into a haunting battleground, where only the boldest and most resourceful Earthkid dare to tread. With danger lurking at every corner, the few who inhabit these forsaken urban landscapes must utilize their wits and tenacity to carve out a life amidst the chaos.
Geography and Natural Resources:
Abandoned Cities are recognizable by their crumbling skyscrapers, fractured streets, and neglected infrastructure. Nature's reclamation is evident as creeping vines and foliage consume structures, and rusting vehicles rust under the weight of time, and vegetation sprouts from every crack and crevice.
Natural resources in these reclaimed urban battlegrounds are sparse and hard-fought. Earthkid have learned the art of scavenging, repurposing materials from the city's remains, extracting metals, glass, and concrete for survival. Any remaining flora is more of a threat than a resource, as mutated plants provide noxious hazards rather than sustenance.
Flora and Fauna:
The flora of Abandoned Cities is a testament to nature's relentless ambition. Vines and foliage have ensnared skyscrapers, creating vertical jungles that conceal lurking dangers. Trees rise from the tops of buildings, their twisted roots weaving through shattered windows into the darkness below. Mutated plants with carnivorous tendencies are among the greatest threats, capable of ensnaring unsuspecting Earthkid.
The fauna here has become a nightmarish amalgamation of the past and the grotesque. "Crawlers," agile and predatory creatures capable of scaling vertical surfaces, hunt within the city's maze-like structures. These mutants are among the deadliest adversaries Earthkid may encounter.
Survival:
Abandoned Cities are some of the most dangerous and unforgiving biomes Earthkid may attempt to inhabit. Few Earthkid choose to brave the urban battleground, knowing that danger lurks around every corner. Those who do inhabit this eerie realm must be skilled hunters and gatherers, relying on stealth and ingenuity to secure food and essential resources.
Homes in Abandoned Cities are makeshift fortresses, pitched within the skeletal remains of old buildings. Earthkid employ scavenged materials to reinforce their dwellings, constructing barriers to fend off the constant threats of mutants and abominations. The city's underground tunnels often serve as covert routes for travel and escape, with makeshift bridges connecting towering structures.
Coral Beach:
The Coral Beach is a mesmerizing and vibrant biome where the boundaries between land and ocean blur in a breathtaking display of nature's beauty. This unique ecosystem is characterized by the convergence of land and sea, where colorful coral fields extend from the ocean depths to embrace the shoreline. Here, both land and aquatic Earthkid have established a harmonious existence, where they are intricately connected to the dynamic life of the beach and the thriving coral reefs.
Geography and Natural Resources:
The Coral Beach is a place of exquisite beauty, where turquoise waters meet powdery, sun-drenched pinkish sands. Along the shoreline, vibrant coral formations rise from the ocean's edge, creating a breathtaking natural barrier. Beneath the waves, an intricate coral reef system stretches out, teeming with marine life and vibrant coral species.
Natural resources in the Coral Beach are abundant and diverse. The coral itself is a valuable resource, used by Earthkid for construction and crafting. The surrounding waters are a rich source of seafood, including colorful fish and crustaceans, which provide essential sustenance. The beach is adorned with seashells and vibrant flora, offering materials for art and decoration.
Flora and Fauna:
The flora and fauna of the Coral Beach are a spectacle. The coral formations, with their vibrant hues and intricate shapes, provide a haven for marine life. Schools of fish in every color of the rainbow dart among the corals, while graceful sea turtles glide through the crystal-clear waters. The seabed is covered in swaying sea grasses and anemones, creating a kaleidoscope of color and movement.
Earthkid Settlements:
Homes in the Coral Beach are ingeniously crafted to coexist with the natural beauty of the landscape. Earthkid have developed a unique architectural style which is partially submerged structures constructed from locally sourced coral and giant seashells.
Aqua Shelters are often interconnected by intricate networks of underwater tunnels, allowing Earthkid to move freely between them without disturbing the coral reef. These tunnels also serve as escape routes in case of emergency, ensuring the safety of the community.
Life in Harmony:
Life in the Coral Beach is characterized by harmony and coexistence with the natural world. Earthkid communities are closely connected to the rhythms of the ocean and the coral reef, with many individuals specializing in roles such as "Coral Artisans," who craft intricate sculptures and jewelry from the coral formations, and "Tidecallers," who predict and adapt to the ocean's tides.
Interactions between land and aquatic Earthkid are essential for the survival of the Coral Beach community. Land Earthkid bring resources from the beach and coral formations, while aquatic Earthkid explore the depths of the coral reef to gather food and materials. This mutual reliance fosters a deep sense of cooperation and unity.
Large Blooming Forests:
The Large Blooming Forests are a magical and enchanting biome where the beauty of nature takes on colossal proportions. In this unique biome, the forests are a realm of giants, where vibrant flowers tower above the Earthkid. This biome is inhabited by both land and flying Earthkid, each forging their homes in the midst of nature's grandeur.
Geography and Natural Resources:
The Large Blooming Forests are a place of extraordinary beauty, where colossal flowers create a mesmerizing canopy overhead. These towering blossoms come in a dazzling array of colors and shapes, and they provide essential sustenance for the Earthkid who live here. The forest floor is carpeted in lush, oversized vegetation, and crystal-clear streams wind their way through the landscape.
Natural resources in this lush biome are diverse. The enormous flowers are a source of nectar and pollen, used for both nourishment and crafting materials. The towering trees offer valuable hardwoods for construction and artistry. The streams are teeming with aquatic life, from oversized fish to luminescent amphibians, providing a vital source of food for the Earthkid.
Flora and Fauna:
The flora and fauna of the Large Blooming Forests are nothing short of extraordinary. The towering blossoms are not only visually stunning but also serve as the habitat for a myriad of creatures. Oversized butterflies with wingspans that are colossal, while enormous bumblebees collect nectar.
Flying Earthkid are drawn to this biome due to its unique beauty and the abundance of nectar. They can often be seen darting among the towering flowers, collecting nectar and pollen. Some have even made their homes within the blossoms, creating intricate aerial colonies among the petals.
Earthkid Settlements:
Homes in the Large Blooming Forests are truly unique and harmonious with nature. These homes are constructed within the enormous flowers themselves, with the petals forming natural walls and the stems serving as support structures. Earthkid weave the petals together to create comfortable living spaces, and the nectar from the flowers is often used as a natural adhesive.
Blossom Dwellings are connected by a network of vine bridges and aerial walkways, allowing Earthkid to move easily between homes and traverse the forest canopy.
Life in Harmony:
Interactions between land and flying Earthkid are frequent and essential for the thriving community. Land Earthkid cultivate the forest floor and collect resources, while flying Earthkid assist in pollination and offer a unique perspective on the forest's ever-changing beauty. Together, they celebrate the enchanting world of the Large Blooming Forests.
Biomes - Underground
Crystal Grotto:
The Crystal Grotto is a breathtaking and enchanting biome hidden deep within the earth, where nature has decorated the cavern with a mesmerizing display of shimmering crystals in an array of colors and sizes.
Geography and Natural Resources:
The Crystal Grotto is a world of radiant beauty and wonder, where the walls and ceilings of the cavern sparkle with crystal formations. The crystals come in a stunning variety of colors, from deep sapphires to vibrant emeralds and fiery rubies. Sunlight filtering through cracks and crevices creates a play of dazzling reflections, painting the cave in a constantly changing, iridescent glow.
Natural resources in the grotto are both practical and precious. The crystals themselves are a valuable resource, used for crafting, trade, and illumination. Underground springs and streams provide freshwater, while the cavern's abundant fungi and mosses offer sustenance. Rare gemstones and minerals can also be found embedded within the crystal walls, making the Crystal Grotto a source of wealth and intrigue.
Flora and Fauna:
The flora and fauna of the Crystal Grotto are uniquely adapted to the subterranean environment. Bioluminescent mosses and lichens carpet the cave floor, casting a soft, radiant light. Fungi with phosphorescent caps provide additional illumination.
Bat mutants with wings adorned in glistening crystal patterns.
Earthkid Settlements:
Many homes feature crystal-lined walls and ceilings that refract and scatter light in dazzling patterns.
The underground communities are interconnected through a network of crystal-lined tunnels, bridges, and walkways. Earthkid often carve intricate patterns and designs into the crystal walls, transforming their homes into breathtaking works of art. Common areas are adorned with crystal formations, creating communal spaces of natural beauty.
Lava Chambers:
The Lava Chambers are a treacherous biome hidden deep within the Earth's crust, where molten lava flows through underground chambers, illuminating the surroundings with a fiery and surreal glow. This unique subterranean realm is inhabited exclusively by underground Earthkid.
Geography and Natural Resources:
The Lava Chambers are a world of extreme heat and breathtaking spectacle. The underground chambers are dominated by rivers and pools of molten lava that cast a fiery glow across the rocky landscape. The intense heat radiates throughout the chambers, making the environment hostile and unforgiving. Volatile geysers of lava occasionally erupt, adding to the volatile nature of the biome.
Natural resources in the Lava Chambers are scarce but powerful. The molten lava itself is a valuable resource, harnessed for energy, forging, and illumination. Underground tunnels provide access to underground springs and aquifers, offering a vital source of freshwater. Precious metals and minerals can be found in the rocky walls, serving as a source of wealth and crafting materials.
Flora and Fauna:
Lava Snails. These remarkable creatures have evolved to endure the extreme heat and dangerous environment of the underground biome.
Earthkid Settlements:
Lava channels are often redirected to flow through specially designed chambers, providing a continuous source of light and energy.
The underground communities are interconnected through a network of tunnels and catwalks that traverse the lava pools and rocky cliffs. Earthkid are skilled artisans and metalworkers, crafting tools and structures from the materials found within the chamber.
Life in the Inferno:
Life in the Lava Chambers is a relentless test of survival and adaptability. Communities are tightly knit and very large, and Earthkid rely on each other for protection, resource management, and innovation.
Interactions with other Earthkid biomes are limited due to the extreme conditions of the Lava Chambers. However, some Earthkid from other regions are drawn by the allure of the biome's energy resources, leading to cautious trade agreements and cultural exchanges.
Underground Forest:
The Underground Forest is a mystical and enchanting biome concealed deep within the earth, where towering trees, luminescent mosses, and bioluminescent mutants create a mesmerizing underground woodland.
Geography and Natural Resources:
The Underground Forest is a world of subterranean enchantment, where towering trees and fungi stretch towards the ceiling of the cavern, and luminescent mosses carpet the forest floor. The soft, radiant glow emanates from the bioluminescent flora, creating a surreal and magical ambiance throughout the woodland. Underground rivers and streams wind their way through the forest, providing a source of freshwater, and occasionally, underground waterfalls cascade into crystal-clear pools.
Natural resources in the Underground Forest are abundant and unique. The towering fungi are a source of nourishment, and their wood-like structures are used for crafting and construction. The luminescent mosses provide a soft, radiant light source that permeates the forest. The crystal-clear pools are home to a variety of aquatic life, including "Glimmerscales," small, shimmering fish with iridescent scales.
Flora and Fauna:
The flora and fauna of the Underground Forest are uniquely adapted to the subterranean environment. The towering fungi come in various shapes and sizes, some even resembling trees, and they provide shelter for a myriad of creatures.
The creatures that inhabit this underground woodland are as enchanting as the environment itself. "Lanternflies" are bioluminescent insects that flit through the air, creating trails of light as they move. "Glowstriders" are deer-sized creatures with bioluminescent patterns on their fur, gracefully navigating the forest. These creatures have adapted to thrive in the perpetual twilight of the Underground Forest.
Earthkid Settlements:
People here often live in cottage-like houses in small communities.
Underworld City:
The Underworld City is a clandestine and extraordinary biome concealed in the profound depths beneath the earth's surface. This hidden metropolis is shrouded in secrecy, known only to a select few.
Geography and Natural Resources:
The Underworld City is a sprawling subterranean realm that spans vast networks of tunnels and caverns. Its location deep beneath the surface provides natural insulation from the elements above. Illuminated by a combination of bioluminescent fungi, advanced lighting technology, and the soft glow of crystal formations, the city's streets and chambers come to life with a surreal radiance.
Natural resources within the Underworld City are multifaceted. Advanced mining techniques allow for the extraction of valuable minerals, including precious metals and gemstones, from the surrounding rocks and cavern walls. The underground aquifers provide a reliable source of freshwater, and subterranean farms sustain the city's inhabitants with a steady supply of food. The extensive network of tunnels also serves as a vital transportation system.
Flora and Fauna:
The flora and fauna within the Underworld City are unique to its subterranean environment. Bioluminescent fungi and mosses thrive, providing a soft, supernatural light source. Plant species specially adapted to low-light conditions are cultivated in subterranean gardens and parks.
The creatures that inhabit the underground metropolis have adapted to life beneath the surface. "Crystalminers" are insect-like mutants with chitinous exoskeletons, capable of burrowing through rock and excavating minerals. "Glowstalkers" are nocturnal predators resembling large arachnids, using their bioluminescent appendages for hunting and communication.
Earthkid Settlements:
Homes in the Underworld City are architectural marvels, with structures integrated seamlessly into the cavern walls and tunnels. Earthkid carve their dwellings from the rock, using advanced tools and construction techniques. Residences are equipped with advanced environmental control systems, ensuring comfortable temperatures and air quality.
The underground city is divided into districts, each with its own unique character and purpose. Residential districts house Earthkid families, while industrial sectors are dedicated to mining, and technology production. Cultural and recreational areas provide spaces for communal gatherings and artistic expression.
Life in Subterranean Harmony:
Life in the Underworld City is marked by a blend of innovation and community. Residents rely on each other for sustenance, protection, and the development of advanced technologies. Many Earthkid in this biome become skilled in specialized professions, such as earthkid responsible for creating intricate jewelry and technology using mined resources.
The secrecy of the Underworld City is maintained through careful control of access points and guarded entrances. Rare interactions with Earthkid from other biomes occur through secret tunnels, often facilitated by clandestine trade agreements and cultural exchanges.
Abyssal Chasm:
The Abyssal Chasm is a haunting and mysterious biome, a seemingly bottomless cave. This subterranean abyss is inhabited by strange creatures adapted to a life devoid of light.
Geography and Natural Resources:
The Abyssal Chasm is a world of profound darkness, where the absence of light creates a surreal and unsettling environment. The chasm extends deep beneath the earth's surface, with cavernous chambers that seem to descend into eternal blackness. The only illumination comes from the faint glow of bioluminescent organisms that cling to the rocky walls and ceilings.
Natural resources in this biome are limited and precious. The rocky walls of the chasm contain minerals and ores that are valuable for crafting and trade. Underground aquifers provide a source of freshwater, while subterranean fungi and mosses are cultivated for sustenance.
Flora and Fauna:
The flora and fauna of the Abyssal Chasm have evolved to thrive in the lightless depths. Bioluminescent fungi and mosses emit feeble glows, with organisms eating them in mass, those animals provide the real glow.
"Crawlers" are spider-like mutants with translucent bodies, equipped with sensory organs that detect vibrations in the dark.
Earthkid Settlements:
Earthkid carve their dwellings into the rocky walls of the chasm, using their keen sense of touch and advanced construction techniques. The use of intricate tactile navigation systems allows Earthkid to move through the darkness with ease.
Life in the Abyssal Depths:
Interactions with other Earthkid biomes are rare due to the unique challenges of the Abyssal Chasm. In general interactions with each other are rare.
Sewer Systems:
The Sewer Systems are a grim and mysterious biome that exists beneath the surface of the Earth. This subterranean network of tunnels and chambers is a place where Earthkid coexist with strange and often unsettling creatures, navigating the nasty murky waters.
Geography and Natural Resources:
The Sewer Systems are a world of darkness and filth, where the passages are choked with murky water and the stench of decay.
Natural resources in the Sewer Systems are scarce and tainted. The polluted water serves as the primary source of sustenance for the creatures that inhabit this biome. Occasionally, scraps of discarded human refuse can be scavenged and repurposed by the Earthkid. However, the environment is heavily contaminated, making it challenging to find resources that are safe for consumption or use.
Flora and Fauna:
The flora and fauna of the Sewer Systems are uniquely adapted to the grim and polluted environment. Bioluminescent fungi cast an eerie light, illuminating the tunnels just enough to navigate the murky waters. Filthy and hardy mosses cling to the damp walls.
"Sewer Rats" are larger and more aggressive than their surface-dwelling counterparts, having adapted to the harsh environment. These creatures are scavengers, subsisting on whatever scraps they can find in the filth.
Earthkid Settlements:
Earthkid create their dwellings by carving chambers into the tunnel walls and using salvaged materials from the refuse that floats through the tunnels. Communal spaces within the grottos are used for shelter and gathering, and occasionally, for trading the scarce resources they can acquire.
Life in the Underbelly:
Life in the Sewer Systems is a relentless test of survival and adaptation. Communities are characterized by their resilience and determination to find sustenance amidst the filth. Many Earthkid in this biome become skilled "Scavenger-hunters," responsible for locating and repurposing discarded items for the community's use.
Biomes - Water
Viney Meadows:
This underground oceanic biome features living seagrass and tangled vines.
Geography and Natural Resources:
Located far beneath the surface, this oceanic biome is full of life. The underwater meadows are dominated by the presence of "Seavines," a species of living seagrass that stretches like a tangled, submerged forest. These Seavines sway gently with the underwater currents, creating a mesmerizing dance of light and shadow.
Natural resources in this submerged realm are abundant and unique. The Seavines serve as both a primary source of sustenance for the aquatic creatures that inhabit the meadows and as a building material for the Earthkid who call this biome home.
Flora and Fauna:
The flora and fauna of the Viney Meadows are uniquely adapted to the subterranean oceanic environment. Seavines are the dominant flora, their fronds and tendrils resembling terrestrial seagrass, casting a soft and enchanting glow throughout the submerged meadows. Living and moving, grabbing small fish. In addition to the Seavines, "Glowcorals" are vibrant, coral-like and crab like organisms that attach themselves to rocks and provide bioluminescence.
Earthkid Settlements:
Homes in the Viney Meadows are known as "Coral Domes"
Life in Oceanic Harmony:
Interactions with other Earthkid biomes are relatively common due to the inviting nature of the Viney Meadows.
Sunken Ship Graveyard:
The Sunken Ship Graveyard is a biome hidden beneath the ocean's surface, where the remnants of maritime history lie in a watery grave.
Geography and Natural Resources:
The Sunken Ship Graveyard is a world of history and decay. Beneath the ocean waves, a vast expanse of sunken ships stretches as far as the eye can see. The ships, from ancient wooden vessels to modern steel behemoths, have succumbed to the depths over the centuries. Sunken masts, broken hulls, and forgotten cargo are scattered throughout the graveyard.
Natural resources in this biome are unique and salvaged. The shipwrecks provide valuable materials for Earthkid crafts and technology, including wood, metal, and historical artifacts. The abundance of marine life in the graveyard offers a constant source of sustenance, as Earthkid harvest fish and gather underwater flora. The presence of hidden treasures and relics adds an element of intrigue and adventure.
Flora and Fauna:
"Rustsnails" are mollusk mutants that feed on the metal surfaces of the shipwrecks, their shells adorned with rust patterns.
Earthkid Settlements:
Earthkid create their dwellings by repurposing the remains of sunken ships into unique underwater habitats. The hulls and cabins of the ships serve as the foundations for their homes, with salvaged materials used to reinforce and expand the structures.
Life Amidst Maritime History:
Life in the Sunken Ship Graveyard is a constant exploration of history and a celebration of adaptability. Many Earthkid in this biome become skilled "Maritime Historians," responsible for unraveling the secrets of the shipwrecks and uncovering the stories behind the sunken vessels.
Interactions with other Earthkid biomes are facilitated by the unique resources of the Sunken Ship Graveyard. Earthkid from other regions are drawn to the mysteries and treasures of this underwater realm, leading to cultural exchanges, trade agreements, and the sharing of knowledge and artifacts.
Volcanic Vents:
In this subterranean realm, submerged volcanic vents release hot, mineral-rich fluids into the icy depths, creating a unique and volatile ecosystem where Earthkid have established their homes, forging a life amidst the fiery and frigid extremes.
Geography and Natural Resources:
Hidden beneath the crushing pressures of the ocean, these vents are marked by towering underwater chimneys and plumes of superheated fluids that erupt from the seafloor. The surrounding waters, though frigid, are rich in minerals and teem with life, sustained by the volcanic activity.
Natural resources in this biome are diverse and treacherous to harvest. Minerals and ores from the vents' chimneys provide valuable materials for Earthkid crafts and technology. The mineral-rich waters offer sustenance through the harvest of deep-sea organisms. Precious gemstones, formed in the volcanic heat, are prized for their beauty and rarity. However, the volatile nature of the vents presents constant danger and challenge.
Flora and Fauna:
The flora and fauna of the Volcanic Vents are uniquely adapted to the extreme conditions. "Vent Tube Worms" are heat-resistant organisms with vibrant plumes that extend from the vents' chimneys, serving as both habitats and filters for minerals. "Lavafish" are fish-like mutants that thrive in the superheated waters, their bodies capable of withstanding extreme temperatures.
Earthkid Settlements:
Earthkid create their dwellings by constructing insulated structures from heat-resistant materials, including specialized alloys forged from minerals harvested near the vents.
Leviathan Deep:
The Leviathan Deep is a biome that extends into the darkest depths of the ocean. Colossal sea creatures, known as Leviathans, roam the depths with their majestic presence, shaping the environment and inspiring reverence among the Earthkid who have made their homes amidst these oceanic giants.
Geography and Natural Resources:
This vast expanse of the ocean plunges to incredible depths, where the crushing pressure and perpetual darkness create an environment unlike any other. The abyssal landscape is marked by underwater mountains, canyons, and deep-sea trenches. The Leviathans, ancient and colossal beings, are the undisputed rulers of this abyss.
Natural resources in this biome are both abundant and elusive. The minerals and ores found in the rocky terrain serve as valuable materials for Earthkid crafts and technology, but they require perilous journeys to obtain. The waters of the Leviathan Deep teem with deep-sea organisms that are harvested for sustenance and trade. Precious gemstones, formed in the depths, are revered for their rarity and beauty.
Flora and Fauna:
The flora and fauna of the Leviathan Deep are uniquely adapted to the extreme conditions of the abyss. "Bioluminescent Seaweed" grows in the fringes of the deep-sea trenches, casting a soft, ethereal glow that contrasts with the surrounding darkness. "Abyssal Anemones" are stationary organisms with long, waving tendrils that capture drifting nutrients and prey.
The true marvels of this biome, however, are the Leviathans themselves. These colossal sea creatures come in various forms, from serpentine behemoths with luminous patterns on their scales to massive, armored titans.
Radioactive Wreckage Zone:
In this desolate realm, the waters are contaminated with radiation from sunken nuclear vessels and structures, leading to grotesque mutations in the surrounding marine ecosystem. Earthkid who call this abyss home navigate a perilous and eerie world filled with mutated creatures and the lingering remnants of humanity's destructive legacy.
Geography and Natural Resources:
The Radioactive Wreckage Zone is a haunting and perilous underwater wasteland. Sunken nuclear vessels and structures, remnants of humanity's past wars, litter the ocean floor, their radioactive cores seeping deadly radiation into the waters. The landscape is marked by corroded and distorted metal, eerie glows, and disturbing mutations among the marine life.
Natural resources in this biome are scarce and hazardous to obtain. Salvaging materials from the irradiated wrecks is treacherous and requires specialized protective equipment. Mutated marine organisms, grotesque but valuable, are harvested for sustenance and for their unique, radiation-resistant properties. The presence of radioactive minerals, though perilous to mine, offers valuable materials for Earthkid crafts and technology.
Flora and Fauna:
The flora and fauna of the Radioactive Wreckage Zone are a grotesque reflection of the horrors of radiation exposure. "Glowing Algae" form unnatural and toxic blooms that contaminate the waters with a sickly green luminescence. "Twisted Corals" are deformed versions of their healthy counterparts, their skeletal structures contorted and their colors unnatural.
The creatures that inhabit this nightmarish biome are equally unsettling. "Irradiated Sharks" are massive mutants with multiple rows of teeth and bioluminescent skin that glows with an eerie, greenish hue. "Toxic Squid" are cephalopod mutants with grotesque, misshapen bodies and deadly venomous tentacles.
Dawne Species Lore
The Dawnes are a unique species of adaptive cyborg bugs that have evolved to adapt to their natural but harsh environment. They have a tough exoskeleton made of metal plating, which provides them with both protection and the ability to harness and manipulate the raw power of electricity. Their bodies are a combination of organic Dawne parts and advanced cybernetic enhancements, making them great warriors and skilled engineers.
Culture
They live in close-knit clans that roam the forests, scavenging for resources and defending their territory. Their culture revolves around the concept of "technology as nature," as they revere the remnants of the pre-apocalyptic world as sacred artifacts. They believe that their ancestors were once flesh-and-blood Dawnes that were transformed by the melding of nature and technology, and they strive to honor their heritage by embracing both the organic and the synthetic.
The clans social structure is hierarchical, with a matriarchal queen leading each clan. Below the queen are her advisors, who are skilled in engineering, medicine, and combat. They are also very caring. Loving, and accepting of each other!
Technology
They have a deep understanding of technology and are skilled engineers, using their knowledge to create and maintain their cybernetic enhancements, weapons, and defenses.
They have also learned to harness the power of electricity from the abundant energy sources in their environment, which they use to power their machines and weapons.
Their weapons and tools are a fusion of organic and cybernetic components. Some wield electrically charged metal staffs and blades made from the bones of ancient machines. They have also developed devices that allow them to communicate with the metal forest, control and manipulate the flow of electricity, and interface with other technology. They are very advanced.
Beliefs
They hold a strong belief in balance and harmony between nature and technology. They see themselves as the guardians of nature, charged with protecting it from outside threats and maintaining its equilibrium. They also believe in the importance of preserving the ancient knowledge and wisdom of the pre-apocalyptic world, which they view as their cultural heritage.